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Levels of Interactivity in eLearning

The debate on Levels of Interactivity in eLearning is ubiquitous and becomes an unavoidable issue during project planning discussions.The primary source of concern here is a belief that unless your eLearning content is extensively interactive, it is not suitable enough to grab the learner’s attention.

eLearning levels of interactivity

However, some managers concur that adding any unnecessary item to a learning content bloats the overall cost and affects the company’s training budget. Ironically neither of the approach holds good. Since no two eLearning project requirements are same, treating them in similar manner can surely lead to incorrigible errors.

The decision on level of interactivity in eLearning should be considered basis of the following 4 factors:

  1. Nature of content
  2. Scope of learning module
  3. Audience profile
  4. Mode of delivery

If the level of interactivity in eLearning content has been defined properly, we can:

  • Articulate the features and benefits of the content more precisely.
  • Expand beyond the generic stages of usage of multimedia components in eLearning modules.
  • Prepare multiple outputs structured on the basis of various formats of multimedia components used.

We have categorized eLearning content into 4 levels based on the type of interactivity it supports.

Level 1: Page Turners – Contains Only Bulleted List & Associated Imagery

Key Features

  • Best suited for passive learning content.
  • The Learner has minimal control over the course environment.
  • Usually a One-way presentation type of content (e-reading or e-listening)
  • No or minimal practice and feedback

Where is it Used?

  • If time, budget, and content support is limited.
  • If content is a widely understood topic, and only informative content is the agenda.
  • If content is procedural in nature and a show me presentation would suffice.

How is the Content Presented?

  • Content contains an online slideshow and/or audio/video format.
  • Content has fully linear navigation structure.
  • Talking head video and slide shows.

Instructional Design

  • Emphasis is on knowledge-level objectives.
  • More focus on how content is presented than the context itself.
  • Simple examples and numerical etc. are shown.

Practice and Feedback

  • No or very limited practice activities.
  • Very basic level of feedback in terms of simple correct/incorrect replies.

Note: Each subsequent level after the LEVEL 1 contains features from the previous levels.

Level 2: Contains Audio Narration Along with Assessment

Key Features

  • First base for active learning type content.
  • Learner has very basic control on the course environment.
  • Learner has the option to provide feedback and use practice sessions.
  • Totally apt for Non-linear content.
  • Learner is required to demonstrate/apply the knowledge captured.

Where is it Used?

  • If the content is primarily based on logical rules.
  • If the content fits a one-dimensional business problems.
  • If the course content is designed to serve as a reference.

How is the Content Presented?

  • Content presented in the context of real business problems.
  • Content has a flexible navigation structure.
  • Content uses multimedia presentation (Rollover graphics and narrated animations).

Instructional Design

  • Emphasis is on application objectives.
  • Content is on examples and cases studies.
  • Content uses a lot of scenarios.

Practice and Feedback

  • Learners can provide correct/incorrect feedback.
  • Learners can practice and check their knowledge through multiple-choice-type questions.
  • These questions are largely simple quizzes, or knowledge and identification based games.

Level 3: Contains User’s/Learner’s Interaction along with Scenario Based Learning

Key Features

  • This level applies active learning where user intervention is needed.
  • Learner has high-level of control on the content, pace and content of the course environment.
  • Content is primarily Non-linear and may contain branching.
  • Learner may be required to provide in-line and logical analysis during the flow of the course.

Where is it Used?

  • If the course content includes multiple inter-related concepts required to make decisions.
  • If the course content addresses multi-dimensional business problems that require authentic representation and advanced practice.
  • If course objectives are better fulfilled though specific complex scenarios.
  • Course may also serve as a subject/topic reference.

How is the Content Presented?

  • Content shows scenarios of business problems (problem-based approach) 4 gratuit viagra.
  • Content has a flexible or customized navigation structure.
  • Content uses advanced multimedia-based practices such as interactive animation.

Instructional Design

  • There is a high level emphasis on using complex scenarios to explain concepts.
  • Lots of examples and non-examples such as case studies are used.

Practice and Feedback

  • Use Flash-based multiple-choice, drag-and-drop, or other kinds of activities.
  • Includes simulations, remedial instructions and multi-branching exercises.
  • Most practice exercises are decision and application based.

Level 4: Contain Fully Integrated Adaptive Learning Features

Key Features

  • Content is highly interactive and the learner has full control on the course environment.
  • The content is non-linear and contains multiple levels of path and branching.
  • Content scenarios often require learners to make complex decision or choices.
  • If learner shows poor performance remedial feedback is shown.

Where is it Used?

  • Situations where learning through advanced decision-making skills is applicable.
  • Situations where people can learn from their mistakes in a simulated environment.

How is the Content Presented?

  • Content not so much presented as experienced through interaction with a variety of realistic situations.
  • Advanced multimedia-based presentation such as interactive animations.

Instructional Design

  • Emphasis is on explaining topics applicability and ensuring maximum memory retention.
  • Scenario tasks are more complex in nature and tend towards discovery based learning.

Practice and Feedback

  • Simulation-based practice opportunities.
  • Multiple-choice, drag-and-drop, or other kinds of analytical activities.
  • Complex & progressive practice scenarios where learner know about results or consequences of their choices or answers.

If you are unsure about the interactivity level, simply write to us enquiries@kingoranges.com and the rest we will manage. We are proud to deliver eLearning solutions right from the stage of developing a learning concept to placing the course on the marketing shelf.